NOTE: You are looking at documentation for an older release. For the latest information, see the current release documentation.
Keeping track of nodes
editKeeping track of nodes
editCreating a Node
editA Node
can be instantiated by passing it a Uri
var node = new Node(new Uri("http://localhost:9200")); node.Uri.Should().NotBeNull(); node.Uri.Port.Should().Be(9200);
By default master eligible and holds data is presumed to be true *
node.MasterEligible.Should().BeTrue(); node.HoldsData.Should().BeTrue();
Is resurrected is true on first usage, hints to the transport that a ping might be useful
node.IsResurrected.Should().BeTrue();
Building a Node path
editpassing a node with a path should be preserved. Sometimes an Elasticsearch node lives behind a proxy
var node = new Node(new Uri("http://test.example/elasticsearch")); node.Uri.Port.Should().Be(80); node.Uri.AbsolutePath.Should().Be("/elasticsearch/");
We force paths to end with a forward slash so that they can later be safely combined
var combinedPath = new Uri(node.Uri, "index/type/_search"); combinedPath.AbsolutePath.Should().Be("/elasticsearch/index/type/_search");
which is exactly what the CreatePath
method does on Node
combinedPath = node.CreatePath("index/type/_search"); combinedPath.AbsolutePath.Should().Be("/elasticsearch/index/type/_search");
Marking Nodes
editvar node = new Node(new Uri("http://localhost:9200")); node.FailedAttempts.Should().Be(0); node.IsAlive.Should().BeTrue();
every time a node is marked dead, the number of attempts should increase and the passed datetime should be exposed.
for(var i = 0; i<10;i++) { var deadUntil = DateTime.Now.AddMinutes(1); node.MarkDead(deadUntil); node.FailedAttempts.Should().Be(i + 1); node.IsAlive.Should().BeFalse(); node.DeadUntil.Should().Be(deadUntil); }
however when marking a node alive, the DeadUntil
property should be reset and FailedAttempts
reset to 0
node.MarkAlive(); node.FailedAttempts.Should().Be(0); node.DeadUntil.Should().Be(default(DateTime)); node.IsAlive.Should().BeTrue();
Node Equality
editNodes are considered equal if they have the same endpoint, no matter what other metadata is associated
var node = new Node(new Uri("http://localhost:9200")) { MasterEligible = false }; var nodeAsMaster = new Node(new Uri("http://localhost:9200")) { MasterEligible = true }; (node == nodeAsMaster).Should().BeTrue(); (node != nodeAsMaster).Should().BeFalse(); var uri = new Uri("http://localhost:9200"); (node == uri).Should().BeTrue(); var differentUri = new Uri("http://localhost:9201"); (node != differentUri).Should().BeTrue(); node.Should().Be(nodeAsMaster);